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Submitted on
June 27, 2012
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Britannia by Hai-Etlik Britannia by Hai-Etlik
A revised version of my Britannia map: [link]

I've aimed for the period between Ultima 6 and Ultima 7, although the geometry is mostly from the Ultima 5 map. There are elements gleaned from Ultimas 4-7, 9, and Ultima Online.

I started out in Quantum GIS by tracing my old map, switched to OpenJUMP to convert the data to a format I could load, and then processed it though some custom software written in Java using the JTS library. That produced an SVG image with the stipples and an initial tree and mountain placement. I loaded the result into Inkscape to clean up the positioning and add further elements like the labels, and whatnot. The basic algorithm I used is as described here in this paper presented at SIGGRAPH 2006 [link] which uses Wang Tiles for high speed blue noise generation. I didn't implement the recursive aspect though as I didn't need it.

The symbols were all either drawn in Inkscape, printed in light blue at 5 times their final size, inked with a sharpie pen, scanned, cleaned up in GIMP, and then auto-traced in Inkscape. Or I drew them directly on paper with a coloured pencil, and then inked and scanned them the same way.

The small font was created the same way, I printed a sheet with reference boxes, wrote in the runes in sharpie, scanned, traced. picked loaded the result into Fontforge, and then largely used automatic metrics generation as I'm not really a typography expert. I did manage to build some ligature substitution for the combination runes like TH and NG. The larger double struck lettering was just improvised over top of the basic one scaled up and doesn't exist as a font. You can find a translation key here: [link]

Most of the games are available via GOG, and Ultima 4 is available for free. I highly recommend them if you haven't played them, except U8 and U9 which were horrible. [link] [link] [link]
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:iconlordwobbler:
Sorry for setting Originality at 1 star since it's a reworked existing map after all... in all other aspects the map is a stunning piece of work.
This is the first time I've heard about using self-written custom software implementing professional algorithms for a fantasy map. After viewing this piece I suppose this is the way maps are to be done.
The interpretation of (naturally, rather varying) source maps into a single image is natural and unambiguous enough to be recognizable.
The font work is as meticulous as the graphics,again - who'd developed a
font for a map before?
Perhaps the only thing wanted would be color and textures for the seas etc. with krakens and leviathans and stuff!
What do you think?
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:iconnicosomething:
Nicosomething Featured By Owner Jan 15, 2014
I love the details you can find when you zoom in.  I'm a sucker for the Ultima world and still have my cloth maps.
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:icontsuki222:
Tsuki222 Featured By Owner Mar 10, 2013
Gorgeous map!
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:iconlordvurtax:
LordVurtax Featured By Owner Jun 28, 2012  Hobbyist Digital Artist
Saw this on the Guild a few weeks back. Vastly improved work on the geography markers. And great shape too. Well done.

Would love to see it coloured -hint- -hint-
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:iconsylvaknight:
SylvaKnight Featured By Owner Jun 27, 2012   General Artist
The compass rose immediately caught my eye. Excellent, and very unique!
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